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Maryetta Buckner
Maryetta Buckner

16 Followers

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Feb 18, 2021

New Intensive Journey

I’m back! It’s ben a little while I am excited in continuing to push myself into the software programming world. This week, I have started an 8 week intensive training program with Gamedevhq! In this program, we have weekly tasks to complete and have a small community of peers to…

2 min read

2 min read


Dec 23, 2020

Glitchy and Crash!

Alright! Raycast is detecting Player!!! Thanks to Jared for the assistance! So apparently I had missed a step to get the Raycast to detect player. So we looked at the sorting layer which was all good. Then we added the layer mask to the player and the laser beam script…

1 min read

1 min read


Dec 22, 2020

Raycast- Debug.Log (“object detection” +hit.collider.name)

Console: Object detection null So I have been trying all day to get my laser to detect my Player. It has been detecting other things expect the one thing I need it to detect. I have rewritten the script to hit collider and rigid body but still was not getting…

1 min read

1 min read


Dec 21, 2020

Where is the Hitpoint?

So its Aloha Friday, I had started getting into my laser beam. Started by creating a line renderer on an empty object and setting the position in front of the enemy. So far so good. Continued to creating a script for the behavior . Okay get the line renderer and…

2 min read

2 min read


Dec 18, 2020

Angry Ghost

Good Day everyone! Today I was able to finish up some finishing touches on my ramming enemy. Not to say it didn’t come with some complications. From yesterday I was able to get some movement down, then I figured the easy part can be completed adding audio and an destroy…

2 min read

2 min read


Dec 17, 2020

Quaternion.RotateTowards= Spin Transform.Rotate = look at

Alright! back on track today. Started out a little rusty as I haven’t gotten to much coding done in the last week or so. I started creating yet another enemy which follows and rams the player when close. At first this did not go as planned. I was able to…

2 min read

2 min read


Dec 16, 2020

Exam Day!

Today I am very anxious. I have my recertification tests today! I put in a couple hours into my space shooter but was not very productive. I did look into a bit of raycasting utilizing Dan’s medium blog and a few videos on how I want to implement this. Now its off to studying before I head out. I will update tomorrow on how my test went and will be 100% focus on getting my phase II done. Wish me luck!!!

1 min read

1 min read


Dec 15, 2020

Thankful…Climbing Mountains

I’m back! after a long weekend of recuperating from an illness it was time to get back on track to an extent, I guess. Started my day with a few bugs. I guess my last session did not save and I had to make some corrections. Then went ahead continuing…

1 min read

1 min read


Dec 10, 2020

Success!!!

Update! After working on my vortex for the last couple of days the Black hole gravity pull is now working. YES!!! I was finally able to get this going. It was actually quite simple. Previously I was trying to grab the player with a tag and get the position. The…

2 min read

2 min read


Dec 9, 2020

Debug.LogError (“Vector3.MoveTowards is null!”)

Well gravitational pull is still null and the script that I am using is messing with the Bezier Curve movement or won’t collide with the player . I have tried to the Vector3 .MoveTowards scripting instead and I am still unable to get it going. I have even tried to…

1 min read

1 min read

Maryetta Buckner

Maryetta Buckner

16 Followers
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