Debug.LogError (“Vector3.MoveTowards is null!”)

Well gravitational pull is still null and the script that I am using is messing with the Bezier Curve movement or won’t collide with the player . I have tried to the Vector3 .MoveTowards scripting instead and I am still unable to get it going. I have even tried to test it out with my power ups since this is another challenge but I keep getting an error. Spent my day working on solving this issue. “If at first you don’t succeed, try, try again.” which I will be doing again tomorrow.

Also participated in a little lab with Jeff and other team leads about Get component. which still can be very confusing. Somehow I can get it going and others times not. Its good to know that I am not the only one that struggles with get component.

I guess my head is just not there today as I do have my last class this afternoon and evening and my certification exams are next week. Wish me Luck!



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